Monthly Archives: January 2010

Gameplay and Graphics

Recently i’ve been playing a game called Dwarf Fortress. When I first saw the game, I wasn’t too impressed. However I decided to give it a go. I downloaded a tileset which changed the ASCII characters to sprites which showed … Continue reading

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Chess

I’ve always liked playing Chess, however i’ve never been very good, I only think a few moves ahead, if that. Usually I go on instinct. Computers go the opposite way, calculating which moves would be the best by looking ahead … Continue reading

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Data Binding

With my Warspace game, i’ve separated the code into two categories. First there are the xaml files, and the c# code files for those xaml files. They are responsible for displaying information on the screen to the user. Then I … Continue reading

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Warspace

Warspace is coming along nicely, wpf makes it really easy to get something up and running quickly. It still looks a bit ugly, my UI design has never been my strong point. I’m using xml files for my game data, … Continue reading

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The Chevrolet Volt

Saw an article about this car in a top gear magazine. I have to say it looks awesome, both the concept of an electric car, as well as the look. http://www.chevrolet.com/electriccar/ http://gm-volt.com/ Targeted for release in the United States late … Continue reading

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Games with Windows Presentation Foundation

I’ve recently been looking in to making applications with WPF. the certainly is alot of potential here, and is especially of interest to me as WPF allows very rich interactivity, both on desktop applications and on websites. WPF also supports … Continue reading

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