Author Archives: Michael

Dynamics AX 2009 – Override lookup field in dialog.

Since I’ve been working with AX for over 4 years now, I think it’s time I start writing about some of the useful tricks I’ve learnt. I’ll start wit a useful thing I learnt today. I’s fairly straight forward to … Continue reading

Posted in Dynamics AX | Tagged , | Leave a comment

Global Game Jam 2011

The global game jam has come to an end. We were able to finish a pretty playable game. It’s called Noah More Heros, and stars a Noah like old man called Noah. The world is flooding, and its up to … Continue reading

Posted in Game Development | Leave a comment

Kiwi’s Tale on WP7

This week i’m presenting at the Auckland games development meetup. I’m going to show what i’ve done getting Kiwi’s Tale running on the Windows Phone 7 platform. WP7 supports two environments,  Silverlight, and XNA. Silverlight is event driven and is suited … Continue reading

Posted in Game Development | Tagged , , , , | Leave a comment

Kiwi’s tale

I started work on a level editor for the XNA version of Kiwi’s Tale, which Erik has been working on building an engine. I’m using Silverlight to build the engine, which make it easy when working with a Tile based … Continue reading

Posted in Game Development | Tagged , , | Leave a comment

WordPress

I’ve recently just installed wordpress, which is an improvement to what I was previously using. And wordpress is much more suited to what I want to use the site for, which is mainly a blog and a few other pages. I’ve transfered (copy-pasted) all … Continue reading

Posted in Game Development | Tagged , , | Leave a comment

Linq Querying with Grouping and Sum

I’m by no means an expert with SQL, to be honest I try to avoid it at all costs, however I have enough knowledge of it to get by, able to throw a query together into order to get the … Continue reading

Posted in C# | Tagged , , | Leave a comment

Gameplay and Graphics

Recently i’ve been playing a game called Dwarf Fortress. When I first saw the game, I wasn’t too impressed. However I decided to give it a go. I downloaded a tileset which changed the ASCII characters to sprites which showed … Continue reading

Posted in Game Development | Tagged , , | Leave a comment

Chess

I’ve always liked playing Chess, however i’ve never been very good, I only think a few moves ahead, if that. Usually I go on instinct. Computers go the opposite way, calculating which moves would be the best by looking ahead … Continue reading

Posted in Game Development | Tagged | Leave a comment

Data Binding

With my Warspace game, i’ve separated the code into two categories. First there are the xaml files, and the c# code files for those xaml files. They are responsible for displaying information on the screen to the user. Then I … Continue reading

Posted in Game Development | Tagged , | Leave a comment

Warspace

Warspace is coming along nicely, wpf makes it really easy to get something up and running quickly. It still looks a bit ugly, my UI design has never been my strong point. I’m using xml files for my game data, … Continue reading

Posted in Game Development | Tagged , , | Leave a comment